This is a discussion on Threading in C# .Net 2005 : within the C# Programming forums, part of the Software Development category; Hi All, This thread is to share the issues, basic ideas and examples , etc... about Threads in .net............... A thread ...
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| Hi All, This thread is to share the issues, basic ideas and examples , etc... about Threads in .net...............A thread is short for a thread of execution. Threads are a way for a program to fork (or split) itself into two or more simultaneously (or pseudo-simultaneously) running tasks. Threads and processes differ from one operating system to another, but in general, the way that a thread is created and shares its resources is different from the way a process does. Multiple threads can be executed in parallel on many computer systems. This multithreading generally occurs by time slicing (similar to time-division multiplexing), wherein a single processor switches between different threads, in which case the processing is not literally simultaneous, for the single processor is really doing only one thing at a time. This switching can happen so fast as to give the illusion of simultaneity to an end user. For instance, many PCs today only contain one processor core, but one can run multiple programs at once, such as typing in a document editor while listening to music in an audio playback program; though the user experiences these things as simultaneous, in truth, the processor quickly switches back and forth between these separate processes. On a multiprocessor or multi-core system, now coming into general use, threading can be achieved via multiprocessing, wherein different threads and processes can run literally simultaneously on different processors or cores. Many modern operating systems directly support both time-sliced and multiprocessor threading with a process scheduler. The operating system kernel allows programmers to manipulate threads via the system call interface. Some implementations are called a kernel thread, whereas a lightweight process is a specific type of kernel thread that shares the same state and information. thnx... |
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| Hi Sathish... C# supports parallel execution of code through multithreading. A thread is an independent execution path, able to run simultaneously with other threads. A C# program starts in a single thread created automatically by the CLR and operating system (the "main" thread), and is made multithreaded by creating additional threads. thnx... |
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| Hi Sathish... class ThreadTest { static void Main() { Thread t = new Thread (WriteY); t.Start(); // Run WriteY on the new thread while (true) Console.Write ("x"); // Write 'x' forever } static void WriteY() { while (true) Console.Write ("y"); // Write 'y' forever } } The main thread creates a new thread t on which it runs a method that repeatedly prints the character y. Simultaneously, the main thread repeatedly prints the character x. The CLR assigns each thread its own memory stack so that local variables are kept separate. In the next example, we define a method with a local variable, then call the mehtod simultaneously on the main thread and a newly created thread: static void Main() { new Thread (Go).Start(); // Call Go() on a new thread Go(); // Call Go() on the main thread } static void Go() { // Declare and use a local variable - 'cycles' for (int cycles = 0; cycles < 5; cycles++) Console.Write ('?'); } A separate copy of the cycles variable is created on each thread's memory stack, and so the output is, predictably, ten question marks. Threads share data if they have a common reference to the same object instance. Here's an example: class ThreadTest { bool done; static void Main() { ThreadTest tt = new ThreadTest(); // Create a common instance new Thread (tt.Go).Start(); tt.Go(); } // Note that Go is now an instance method void Go() { if (!done) { done = true; Console.WriteLine ("Done"); } } } Because both threads call Go() on the same ThreadTest instance, they share the done field. This results in "Done" being printed once instead of twice: Static fields offer another way to share data between threads. Here's the same example with done as a static field: class ThreadTest { static bool done; // Static fields are shared between all threads static void Main() { new Thread (Go).Start(); Go(); } static void Go() { if (!done) { done = true; Console.WriteLine ("Done"); } } } I hope this will help you... thnx... |
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| Hi deeban... thanks for your reply... while i read threading i saw the word thread safty... what is it.. what is it mean... can you explain... thanks in advance...
__________________ Sathish Kumar.R ![]() Knowledge is meant to SHARE |
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| Hi Sathish... Both of these examples illustrate another key concept – that of thread safety (or, rather, lack of it!) The output is actually indeterminate: it's possible (although unlikely) that "Done" could be printed twice. If, however, we swap the order of statements in the Go method, then the odds of "Done" being printed twice go up dramatically: static void Go() { if (!done) { Console.WriteLine ("Done"); done = true; } } Done Done (usually!) The problem is that one thread can be evaluating the if statement right as the other thread is executing the WriteLine statement – before it's had a chance to set done to true. 5 The remedy is to obtain an exclusive lock while reading and writing to the common field. C# provides the lock statement for just this purpose: class ThreadSafe { static bool done; static object locker = new object(); static void Main() { new Thread (Go).Start(); Go(); } static void Go() { lock (locker) { if (!done) { Console.WriteLine ("Done"); done = true; } } } } When two threads simultaneously contend a lock (in this case, locker), one thread waits, or blocks, until the lock becomes available. In this case, it ensures only one thread can enter the critical section of code at a time, and "Done" will be printed just once. Code that's protected in such a manner – from indeterminacy in a multithreading context – is called thread-safe. Temporarily pausing, or blocking, is an essential feature in coordinating, or synchronizing the activities of threads. Waiting for an exclusive lock is one reason for which a thread can block. Another is if a thread wants to pause, or Sleep for a period of time: Thread.Sleep (TimeSpan.FromSeconds (30)); // Block for 30 seconds A thread can also wait for another thread to end, by calling its Join method: Thread t = new Thread (Go); // Assume Go is some static method t.Start(); Thread.Join (t); // Wait (block) until thread t ends A thread, while blocked, doesn't consume CPU resources. i hope this will help you... thnx.. |
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| Hi Sathish... sure.. Multithreading is managed internally by a thread scheduler, a function the CLR typically delegates to the operating system. A thread scheduler ensures all active threads are allocated appropriate execution time, and that threads that are waiting or blocked – for instance – on an exclusive lock, or on user input – do not consume CPU time. On a single-processor computer, a thread scheduler performs time-slicing – rapidly switching execution between each of the active threads. This results in "choppy" behavior, such as in the very first example, where each block of a repeating X or Y character corresponds to a time-slice allocated to the thread. Under Windows XP, a time-slice is typically in the tens-of-milliseconds region – chosen such as to be much larger than the CPU overhead in actually switching context between one thread and another (which is typically in the few-microseconds region). On a multi-processor computer, multithreading is implemented with a mixture of time-slicing and genuine concurrency – where different threads run code simultaneously on different CPUs. It's almost certain there will still be some time-slicing, because of the operating system's need to service its own threads – as well as those of other applications. 6 A thread is said to be preempted when its execution is interrupted due to an external factor such as time-slicing. In most situations, a thread has no control over when and where it's preempted. thnx... |
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| Hi Sathish... All threads within a single application are logically contained within a process – the operating system unit in which an application runs. Threads have certain similarities to processes – for instance, processes are typically time-sliced with other processes running on the computer in much the same way as threads within a single C# application. The key difference is that processes are fully isolated from each other; threads share (heap) memory with other threads running in the same application. This is what makes threads useful: one thread can be fetching data in the background, while another thread is displaying the data as it arrives. i hope this will help you... thnx... |
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| Hi Deeban, one more doubt... When to Use Threads, can you explain, now i knew about the threads.. but i dont know, When to Use Threads..... can you explain...? thanks...
__________________ Sathish Kumar.R ![]() Knowledge is meant to SHARE |
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| Hi Sathish... A common application for multithreading is performing time-consuming tasks in the background. The main thread keeps running, while the worker thread does its background job. With Windows Forms applications, if the main thread is tied up performing a lengthy operation, keyboard and mouse messages cannot be processed, and the application becomes unresponsive. For this reason, it’s worth running time-consuming tasks on worker threads even if the main thread has the user stuck on a “Processing… please wait” modal dialog in cases where the program can’t proceed until a particular task is complete. This ensures the application doesn’t get tagged as “Not Responding” by the operating system, enticing the user to forcibly end the process in frustration! The modal dialog approach also allows for implementing a "Cancel" button, since the modal form will continue to receive events while the actual task is performed on the worker thread. The BackgroundWorker class assists in just this pattern of use. In the case of non-UI applications, such as a Windows Service, multithreading makes particular sense when a task is potentially time-consuming because it’s awaiting a response from another computer (such as an application server, database server, or client). Having a worker thread perform the task means the instigating thread is immediately free to do other things. Another use for multithreading is in methods that perform intensive calculations. Such methods can execute faster on a multi-processor computer if the workload is divided amongst multiple threads. (One can test for the number of processors via the Environment.ProcessorCount property). A C# application can become multi-threaded in two ways: either by explicitly creating and running additional threads, or using a feature of the .NET framework that implicitly creates threads – such as BackgroundWorker, thread pooling, a threading timer, a Remoting server, or a Web Services or ASP.NET application. In these latter cases, one has no choice but to embrace multithreading. A single-threaded web server would not be cool – even if such a thing were possible! Fortunately, with stateless application servers, multithreading is usually fairly simple; one's only concern perhaps being in providing appropriate locking mechanisms around data cached in static variables. i hope this will help you... thnx... |
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| Hi Deeban, thanks for your reply, i understand when to use threads, i have one more doubt is there any other situation for not to use threads... thanks...
__________________ Sathish Kumar.R ![]() Knowledge is meant to SHARE |
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| Hi Sathish... Multithreading also comes with disadvantages. The biggest is that it can lead to vastly more complex programs. Having multiple threads does not in itself create complexity; it's the interaction between the threads that creates complexity. This applies whether or not the interaction is intentional, and can result long development cycles, as well as an ongoing susceptibility to intermittent and non-reproducable bugs. For this reason, it pays to keep such interaction in a multi-threaded design simple – or not use multithreading at all – unless you have a peculiar penchant for re-writing and debugging! Multithreading also comes with a resource and CPU cost in allocating and switching threads if used excessively. In particular, when heavy disk I/O is involved, it can be faster to have just one or two workers thread performing tasks in sequence, rather than having a multitude of threads each executing a task at the same time. Later we describe how to implement a Producer/Consumer queue, which provides just this functionality. i hope this will help you... thnx... |
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| Hi Sathis... Threads are created using the Thread class’s constructor, passing in a ThreadStart delegate – indicating the method where execution should begin. Here’s how the ThreadStart delegate is defined: public delegate void ThreadStart(); Calling Start on the thread then sets it running. The thread continues until its method returns, at which point the thread ends. Here’s an example, using the expanded C# syntax for creating a TheadStart delegate: class ThreadTest { static void Main() { Thread t = new Thread (new ThreadStart (Go)); t.Start(); // Run Go() on the new thread. Go(); // Simultaneously run Go() in the main thread. } static void Go() { Console.WriteLine ("hello!"); } In this example, thread t executes Go() – at (much) the same time the main thread calls Go(). The result is two near-instant hellos: hello! hello! A thread can be created more conveniently using C#'s shortcut syntax for instantiating delegates: static void Main() { Thread t = new Thread (Go); // No need to explicitly use ThreadStart t.Start(); ... } static void Go() { ... } In this case, a ThreadStart delegate is inferred automatically by the compiler. Another shortcut is to use an anonymous method to start the thread: 8 static void Main() { Thread t = new Thread (delegate() { Console.WriteLine ("Hello!"); }); t.Start(); } A thread has an IsAlive property that returns true after its Start() method has been called, up until the thread ends. A thread, once ended, cannot be re-started. thnx... |
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| Hi Deeban, is there any way to pass arguments to threads.. if yes.. then how can i pass data to threads while it start... thanks....
__________________ Sathish Kumar.R ![]() Knowledge is meant to SHARE |
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