This is a discussion on XML Socket Servers programming in Flash within the Flash Actionscript Programming forums, part of the Web Development category; An XML socket server is a piece of software that resides on the server and 'listens' on a 'port' for ...
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| An XML socket server is a piece of software that resides on the server and 'listens' on a 'port' for XML information from a client. When it receives information from a client it looks at the XML tags, and then performs some sort of action, such as broadcasting the information to other clients. XML socket servers can do many different tasks, some of them work with databases, others simply 'echo' information. An XML socket server can be written in Java, Python, C++ etc, and incorporate any number of features. FLASH XMLSocket Object The XMLSocket class implements client sockets that let the computer running Flash Player communicate with a server computer identified by an IP address or domain name. The XMLSocket class is useful for client-server applications that require low latency, such as real-time chat systems. A traditional HTTP-based chat solution frequently polls the server and downloads new messages using an HTTP request. In contrast, an XMLSocket chat solution maintains an open connection to the server, which lets the server immediately send incoming messages without a request from the client. To use the XMLSocket class, the server computer must run a daemon that understands the protocol used by the XMLSocket class. The protocol is described in the following list: XML messages are sent over a full-duplex TCP/IP stream socket connection. Each XML message is a complete XML document, terminated by a zero (0) byte. An unlimited number of XML messages can be sent and received over a single XMLSocket connection. The following restrictions apply to how and where an XMLSocket object can connect to the server: The XMLSocket.connect() method can connect only to TCP port numbers greater than or equal to 1024. One consequence of this restriction is that the server daemons that communicate with the XMLSocket object must also be assigned to port numbers greater than or equal to 1024. Port numbers below 1024 are often used by system services such as FTP, Telnet, and HTTP, so XMLSocket objects are barred from these ports for security reasons. The port number restriction limits the possibility that these resources will be inappropriately accessed and abused. The XMLSocket.connect() method can connect only to computers in the same domain where the SWF file resides. This restriction does not apply to SWF files running off a local disk. (This restriction is identical to the security rules for loadVariables(), XML.sendAndLoad(), and XML.load().) To connect to a server daemon running in a domain other than the one where the SWF resides, you can create a security policy file on the server that allows access from specific domains. Setting up a server to communicate with the XMLSocket object can be challenging. If your application does not require real-time interactivity, use the loadVariables() function, or Flash HTTP-based XML server connectivity (XML.load(), XML.sendAndLoad(), XML.send()), instead of the XMLSocket class. To use the methods of the XMLSocket class, you must first use the constructor, new XMLSocket, to create an XMLSocket object. It will be available in ActionScript 1.0; Flash Player 5 and higher version thanks ![]()
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