This is a discussion on Data binding within the Flash Actionscript Programming forums, part of the Web Development category; Data Integration component-based architecture and object model for connecting to external data sources, binding data to user interface (UI) ...
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| Data Integration component-based architecture and object model for connecting to external data sources, binding data to user interface (UI) components, and managing what data is displayed and how it's updated at the source. There are four main layers in the Flash data integration architecture: 1. Data binding 2. Data connectivity 3. Data management 4. Data resolution Data binding The data binding layer provides a way to map data elements to properties of Flash data components, which can then be mapped to UI components Data connectivity The data connectivity layer provides connector components that let you connect to an external data source to send and receive data Data management The data management layer provides a component that enables intelligent supervision of common data operations, such as editing, sorting, filtering, aggregation, and translation of changes Data resolution The data resolution layer provides revolver components that can translate changed data into a format that is consumable by an external data source. In addition, these components can accept and translate updates from an external data source so that they can be consumed by a Flash client |
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